So basically an expanded Tiny Glade/Sims concept of sorts? I am all for more projects and think that giving the idea some love will be the only way to actually determine if there is a way to formulate it toward your goals.
To that end I want to push here and ask you a question instead. What i I understand the restoration bit and it makes me think of the power-washing games that hit that satisfaction nerve, like when watching someone restore metal or what have you.
Whats the view point? Meaning from a gameplay standpoint what is the lens and role of the Player? I think that is the thing that will lead you to what makes the player care about the community, and overall game loop.
It won't be a complete sandbox game like TinyGlade but would like to have some life sum mechanics to it... Minus the farming :)
Power wash simulator is a very interesting and relevant case study because of its simplicity and the player satisfaction of "cleaning" that you've mentioned.
We're still trying to see if the cleaning mechanic and player satisfaction of restoring something back to its original beauty is enough for a core gameplay loop. Hopefully the sense of cleaning, restoring, and building can give players that sense of accomplishment. We suspect we need to add more. However still want to keep it small if we can.
OK i think i have a better grasp of your vision now. So like a playable " This ole House", Home Renovation, or Makeovers. I think that might be a good place to start from in terms of the satisfaction one gains from watching people's houses go from looking like one thing to the next thing. The mediums are definetly different but think you could find some value in studying those types of shows for sure. My wife and I used to spend lots of time inundated with weird tiny home and architectural design shows on YouTube.
Offering some insight from a viewer perspective, i think the satisfaction in watching those came mainly not from the aftermath but more so the overcoming of delays, the unique problem solving that was needed for specific buildings, whether historical, or just weird. I remember this one where the specific lot was on a hill and due to that they needed to build down into the hill half way through they hit like granite or something. Removal was too costly, and the slab was far too big. They redesigned the upper floors into a canter levered two story home if i remember right. The triumph of overcoming a puzzle of sorts.
I could be way off base with my thought process here but that's what crossed my mind when you mentioned the restoration and building.
I think you should explore this further and try to arrive at a formula! As a cozy games lover, I also want to say that there still should be some tension and a touch of a challenge; without stress doesn't mean completely frictionless.
So basically an expanded Tiny Glade/Sims concept of sorts? I am all for more projects and think that giving the idea some love will be the only way to actually determine if there is a way to formulate it toward your goals.
To that end I want to push here and ask you a question instead. What i I understand the restoration bit and it makes me think of the power-washing games that hit that satisfaction nerve, like when watching someone restore metal or what have you.
Whats the view point? Meaning from a gameplay standpoint what is the lens and role of the Player? I think that is the thing that will lead you to what makes the player care about the community, and overall game loop.
It won't be a complete sandbox game like TinyGlade but would like to have some life sum mechanics to it... Minus the farming :)
Power wash simulator is a very interesting and relevant case study because of its simplicity and the player satisfaction of "cleaning" that you've mentioned.
We're still trying to see if the cleaning mechanic and player satisfaction of restoring something back to its original beauty is enough for a core gameplay loop. Hopefully the sense of cleaning, restoring, and building can give players that sense of accomplishment. We suspect we need to add more. However still want to keep it small if we can.
OK i think i have a better grasp of your vision now. So like a playable " This ole House", Home Renovation, or Makeovers. I think that might be a good place to start from in terms of the satisfaction one gains from watching people's houses go from looking like one thing to the next thing. The mediums are definetly different but think you could find some value in studying those types of shows for sure. My wife and I used to spend lots of time inundated with weird tiny home and architectural design shows on YouTube.
Offering some insight from a viewer perspective, i think the satisfaction in watching those came mainly not from the aftermath but more so the overcoming of delays, the unique problem solving that was needed for specific buildings, whether historical, or just weird. I remember this one where the specific lot was on a hill and due to that they needed to build down into the hill half way through they hit like granite or something. Removal was too costly, and the slab was far too big. They redesigned the upper floors into a canter levered two story home if i remember right. The triumph of overcoming a puzzle of sorts.
I could be way off base with my thought process here but that's what crossed my mind when you mentioned the restoration and building.
I think you should explore this further and try to arrive at a formula! As a cozy games lover, I also want to say that there still should be some tension and a touch of a challenge; without stress doesn't mean completely frictionless.
Totally agree with this!!
I love cozy games. Research the demographics of cozy game players and what would appeal to them color palette, shape language, etc.
💯 are you volunteering to play test!? :)
All Great Questions 👍