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Jobs in a Crowded Market
Working on the portfolio and applying and reapplying like I'm putting on sunscreen.
Sep 18
•
Phi Nguyen
3
The Crux of Game Dev
What to do at this difficult crossroad?
Sep 9
•
Phi Nguyen
8
2
August 2025
The Art of Stylization
A Retrospective on the Environment Art of Arkane’s Redfall
Aug 22
•
Phi Nguyen
8
2
A Mod is a Nod
Creating a mod is the ultimate nod to the developers
Aug 15
•
Phi Nguyen
5
Learning to Mod Games
Updating Art for a factory automation sim game... Captain of Industry
Aug 8
•
Phi Nguyen
5
July 2025
Something Fishy Around Here
Using Houdini to procedurally scatter patches of lily pads for a fishing game (dev log 14)
Jul 29
•
Phi Nguyen
4
1
Strategic Art Direction
Shooting for a smooth 2 year vs a bloated 15 year development cycle (dev log 13)
Jul 23
•
Phi Nguyen
4
6
Sketches from New York
2 airports, 5 delays, 1 cancellation, hours on the subway, and a bus ride later
Jul 17
•
Phi Nguyen
9
8
Side Projects Delete
Being real with time in order to make progress on what you want to do (dev log 12)
Jul 8
•
Phi Nguyen
7
3
Yoga in Skinny Jeans
A Morning Routine That's working for me
Jul 1
•
Phi Nguyen
1
June 2025
AI Feels Like a Cheat Code
How do we co-exist and still feel ok about it? (dev log 11)
Jun 24
•
Phi Nguyen
5
2
The Rorschach Test for Games (pt2)
Procedurally generating bodies of water using height map texture and terrain mesh (dev log 10)
Jun 17
•
Phi Nguyen
1
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